2009/10/21

Add Some Creativity in Life- Take the Piano Stairs for example

This is awesome! It successfully encourage everyone to use the stairs instead of escalator. You felt happy when you see those people "playing" with the stairs, elders or babies, humans or dogs.

Maybe not fully related, but I saw an article today and I'd love to share it here as well. "萬馬齊瘖的遊戲時代"on蘋果日報(Mandarin). It discussed about the recent banning policy to block playing Facebook games- Happy Farmers- during working hours in Taiwan. Companies did this to force employees to concentrate on work, 100% without break and entertainment; authors of this article believed, however, appropriate work-leisure-work-leisure intervals worked much better to ensure working efficiency and quality. That was why and how games like Happy Farmers became popular- since it provided the slight/loose leisure and entertainment, PLUS! the interactivity among friends.

What stroke me more, for sure, was the Google office sentence.
Google在辦公室裡擺滿了玩具和遊戲,但同時也期望員工下班後「自動」留下來繼續工作。(Google places all kinds of toys and games in the office, but it simultaneously expects its staff to stay in the office "working" after the working hours.)
Ah.... What more can I say....

To sum up and to return to the topic here, to regulate strictly or even to force people to complete a task could only ensure things to be done right- in the way that everyone else knew and did before. Given some space and allowed creativities with some outside-of-the-box time, people could get the right things done in the impressive way. Just like this piano stairs case!

2009/10/19

Emilie's Villa Herbs Restaurant, My Pleasant Home-coming Night

託壽星的福,我們跑到了這家隱身在樂利路巷子裡的精緻休閒餐廳Villa Herbs Restaurant吃喝玩樂。周日的晚上客人很少,我們因為有事先訂下包廂,所以偌大的二樓其實只有我們在其中一個房間旁若無人的喧鬧,餐點和飲料我們很隨性的點、隨性的分攤,話題的流動,我們隨性的讓其蔓延、流轉。
出現的人,有好久不見的G同事四枚,教我好多好多東西的前Maps team專家Emilie與Andy,隔壁cubical常被我們吵到、也常一起跟著出去玩的Vince,完全看不出來籃球打這麼好的Jane。還有因為常到sports day一起打球而結緣的Maureen,還有兩個壽星的高中美女同學Allison和Alicia,以及IMC帥哥Noah。我還記得自己在看到老朋友時的興奮,還記得自己講到舊時光時的神采飛揚,還記得我們開的那幾個玩笑,還有那些你的、我的、他的、她的糗事......我也記得大家在討論Halloween Party的熱烈,還有你一言我一語講著國中叛逆往事的高潮迭起,不過印象最深刻的是:

我記得,與你們在一起的時候,我在活自己。

餐廳選得好!慶生的這個場合挑得好!因為有你們的陪伴,讓我覺得自己又活了起來更好!
I've always wanted to be someone like you. At least- I've always wanted to be someone you cherish. Thanks for giving me the privilege. Thanks for the home-coming evening that was full of joy and happiness. That meant a lot to me. Really.

And again: Happy Birthday! Emilie :D
 

The Villa Herbs Restaurant(借用別人的網誌分享)
台北市樂利路11巷32號
(02)2732-3255

2009/10/15

心電感應

你出現的時間都很準,準到讓我起雞皮疙瘩,讓我頭皮發麻。
難不成這個也可以解釋為我的念力足夠強大,把你「震」出反應了?

last 4-digit of my mobile#

我們明明就這麼有緣!!!!!!!!!!!!

2009/10/14

從星國【海峽時報】即時新聞十分鐘名單術,窺看Facebook小遊戲大熱門原因

概念引用自星國《海峽時報》只靠加入「Breaking News」,流量一年翻三倍?by 劉威麟。所謂的「十分鐘名單」概念是這樣的:

我們的工作習慣已有點改變。我們現在都有一個「十分鐘名單」,在這名單中的網站,我們都會為它們好好開一個視窗,有時候那些視窗甚至是自動會變動的,如同Gmail有信會自己跳出來,那一行白花花的「新信件」你不可能不看到。現在大家都已經習慣,當它變動時,先去「Interrupt」自己正在進行的工作,先去處理一下。現代每個人都像一顆CPU一樣,可以「多工運算」,可以隨時被「Interrupt」,有的更厲害的還會看看哪個優先做、哪個隨後做。

注意,如果一個網站不會一直變動,我們就不會將視窗一直開在那邊。也就是說,這個網站就不會被列入我們的「十分鐘名單」。

此外,一個網站就算沒有被上班族一直開在那邊,也有可能會被他/她列入「一小時名單」,也就是每過大約一小時,就會固定檢查一次。


劉威麟的這個觀察我十分認同,很快讓我聯想到的,就是最近在Facebook上面火紅的小遊戲們。這些小遊戲除了技巧性運用了Facebook平台的社交互動性以外,他們各自也都成功應用「十分鐘名單」這個技巧,只是預設的時間長度巧妙各自不同。以下拿出三個遊戲舉例(歸結本人玩耍心得如下):

=RESTAURANT CITY=

  • 遊戲賣點:經營自己的線上虛擬餐廳,雇用朋友當廚師、店員、清潔工,賺進滾滾鈔票和經驗值,用以為餐廳添加更多裝飾、擴充餐廳規模、購買更多食材
  • 互動性:
    1.雇用你的Facebook好友來餐廳工作
    2.跟朋友交換食材/拜訪朋友的餐廳賺免費食材
    3.拜訪其他Facebook用戶的餐廳打分數贏獎勵
  • 「十分鐘名單術」:
    1.每三小時餐廳裡的工作人員就會餓,需要餵食或休息;理想一點的狀況
    2.每天登入餐廳會有一個食材獎勵
=Happy Farmer/開心農場/FarmVille, etc=
  • 遊戲賣點:經營自己的農場種菜種花、養牛羊雞狗,賺取經驗值與金錢,用以為農場購買更多種子、添加更多牲口、擴充農場規模
  • 互動性:
    1.幫Facebook好友種菜養牲口
    2.偷取Facebook好友的心血結晶變賣
  • 「十分鐘名單術」:
    1.每X小時(根據植物/動物所需生長時間不同)就需要收成,不然就會被其他好友偷走變賣(減產)
    2.每天登入農場會有一個種子/肥料獎勵
=Enchanted Island=
  • 遊戲賣點:當巫師用法術變出一盆一盆不同的花賺取經驗值與金錢,有些時候會出現「衍生種子」增加困難度與趣味性,並非100%的用咒成功率激發玩家挑戰野心
  • 互動性: (無OR弱)因為僅供遊戲中的forum平台與素不相識的其他Facebook使用者交流討論,沒有與既有Facebook好友互動的設計
  • 「十分鐘名單術」:用咒兩次後無論如何巫師就會氣力放盡,需要15分鐘休息時間養精蓄銳,才能再次發功
注意到它們對「十分鐘名單術」的運用了吧?這樣看來是不是更覺得劉威麟的分析很有趣很有道理?不過也值得各位注意的是,從三個小遊戲的比較中我們也可以歸結另一個讓Facebook遊戲熱門與否的重點--互動性!Restaurant City和眾多的農場經營遊戲因為有互動元素,快速吸引眾多使用者投入而無法自拔,Enchanted Island因為在互動性上明顯衰弱,了不起讓部分誤打誤撞闖入的玩家(譬如我)投以三分鐘熱度的注意,遊戲的續航力堪憂。

有其他想法嗎?歡迎丟出來討論!
(哎呀呀,我真是個軟體人.....)

2009/10/13

Work, Mixed

Work learning summary:
  • Manufacturing process is super complicated. Step after step, detail after detail. One little mistake will lead to so many steps of corrections. Later when I can no longer claim myself as a newbie- will lead to shouts from boss
  • Web communication related: When an organization grows to the Godzilla scale, it's highly likely to lose its flexibility to win online- especially when people use the dated style and attitude to run the business
  • Media review is crucial for this industry. Detailed and thorough communications (even crisis management) is necessary, while effective evaluation is important as well.
  • Another evaluation index: number of awards the products win (where, from whom, why)
  • ...
  • I still have my value, for sure :)

2009/10/10

隨興的見到面真好!

謝謝你們,把我從悶悶的上班族狀態中拯救。

謝謝你們容忍我進入無止盡的多話、碎嘴狀態。

謝謝涼涼的風、自在的小公園、嵐的腳踏車、你的關心和陪伴。

當身邊的新事物新挑戰接踵而來,把自己搞到喘不過氣來的時候,

還好有你們-一群歷久彌新的好朋友-一直都在 :)

2009/10/09

黑洋裝、一隻耳環、一夜音樂、兩首歌

轉眼間光輝的國慶日又要到了,那對我而言有點特殊的日子。
本來就暗暗計畫要特殊裝扮過那天,今天順水推舟,提早套上了黑洋裝、黑皮靴、只剩一隻的鑲水鑽耳環,喀喀喀的高跟鞋音敲打著的,是那深深刻在心頭的回憶。

2009/10/07

賣夢的老人,太可愛太溫暖的台灣故事

看這段影片十分鐘,受到的感動保證不只十分鐘......
10元銅板可以做什麼?在台北市連搭一趟公車錢都要12塊,在阿嬤的自助餐攤子竟然可以吃一頓飯.....

2009/10/05

You Make Me Free

"You make me free, You make me happy, 有翅膀就想飛,
You make me dreaming, Make me fly, 有自由就想追
You make me crazy, Make me feeling, 有感覺就不累
你就是我的明星, 讓聚光燈一路跟蹤
我們要擦亮眼睛, 捕捉流星, 一輩子都相信!" ~張惠妹

Frustration came to me recently, which kept me down. I was dealing with huge load of info every single day and was trying to figure out an organized way to digest it. I felt dumb, slow, and lack of value. I knew I wasn't, but I couldn't find the way to prove myself. So that I swallowed criticisms and tried to stay positive, to convince myself "c'est la vie."

At the same time, I was looking for my passion while I clearly knew where it went: That made me free, made me happy, made me dreaming, made me fly, made me crazy and made me feeling. AND, made me believe in throughout my life......

東京都精選10大夜景(新宿、台場、橫浜、六本木)-from KUSO 4EVER

KUSO 4EVER 創意設計 生活創意 有趣點子: 東京都精選10大夜景(新宿、台場、橫浜、六本木)

真的,太太太漂亮了!!!!!忍不住不把link分享過來給大家品嘗~

2009/10/04

Deeply Touched by These Words...

...You have no idea how many other girls over here are envious of you and how smart and talented you are. Just remember the saying that the grass is always greener on the other side. You are you for a reason and that is to touch other people's lives the way they have touched yours. So in those darker/lonelier moments where you think to yourself, "I wish I were closer to my other friends in the U.S." or "I wish I had that job", just keep your head up and know that opportunities are everywhere and that everything comes together eventually. ~Eric
I received this note from a friend in Chicago. Upon reading it, the words with wisdom stroke me.

I am I for a reason and that is
to touch other people's lives
the way they have touched mine.

Thanks, Eric! You've changed my day entirely.

結合WebCam應用與音樂魅力,創意無國界!

Kuso4Ever上看到的創意影片:
日本樂團SOUR的歌曲【每天的音色(日々の音色)】借用了眾多網友的力量組成了以下這創意滿分、視覺效果滿分、驚訝滿分的獨創性作品。有人會說「這個只要剪接就能完成啊~」可是我認為不只那麼簡單。「剪接」了不起解決了時間差的問題,影片中還有許多「精準定位」的難關需要透過明確、仔細的溝通才能成就;回到最原點:要能說服灑在世界各個角落的素昧平生的人們配合演出(他們錄製的影片可能也要NG多次喔),這也需要高超的動員力。

想到這個點子的人:辛苦了!Masashi Kawamura + Hal Kirkland + Magico Nakamura + Masayoshi Nakamura)
參與影片拍攝的所有人:辛苦了!很愛你們的付出!

SOUR【日々の音色】官方BLOG上刊載「影片完成了!」的訊息(日文)
  • 他們透過官方網站與Mixi(日本重要的社群網站,地位如同美國的Facebook)的社群招募演出者,他們並指出--這真是個因SkypeYoutube而強大的世代啊~
  • 海外的回應者並不在他們的預期內,從這次招募中得到的心得:大家請多多運用社群的力量,把好東西多多跟好朋友分享!
  • 影片與歌曲歌詞的訴求很一致:這個世界充斥著許多不同的價值,到底什麼是重要的?做自己,演奏出自己的音色就是最重要的!然後我們各自的不同之處,就會譜成這個世界的繽紛樣貌--就像影片中展現的一樣。

2009/10/02

CCTV TV Commercial Utilizing Chinese Brush Painting

This is REALLY cool! The one-minute video utilized Chinese Brush Painting to promote its brand image with several sub-themes:
  • From those virtual to those physical
  • From those limited to those limitless
  • From traditional to modern
It end with the CCTV logo plus the subtitle: "Believe in the Power of Brand." Isn't that powerful and convincing? From my point of view, it's MUCH better/deeper than the vague Yahoo Y!OU TV commercial.

2009/10/01

生活,點滴

迷迷糊糊總是差點睡過站的捷運長途之旅,
監牢般高牆擋著的一格一格上班空間,
總是讓我看得頭昏眼花、一個又一個複雜的產品知識和組織結構和工作流程,
"所謂的"native speaker寫來讓我皺眉的公關/新聞/產品介紹稿,
左晃右晃舉棋不定到底還有甚麼可以吃的餐飲攤子,
團隊裡面某人又放冷箭或者大恍神或者捅大洞讓人哭笑不得、不知該做何反應的moment,
穿上熟悉的衣服宣示著自己對舊時光的熱愛與緬懷,
偶而會出現的「你反應好快、你學好快!」讓人輕飄飄的同事宣言,
神來一筆冒出來的三天兩夜香港員工旅行,
騎車朝著101大樓方向前進,卻深知自己越離越遠的悵然,
到了家就癱軟,只有力氣玩玩貓咪、開開餐廳、種種菜,無力思考的頹廢夜晚,
mp3裡一首歌就讓我爆淚,讓我不爭氣的墮回那再也回不去的曾經的爆發力.....

我也不懂。上面這段文字我也沒有真的看懂。
有好多好多感受在時間、生活的擠壓下我近乎無力提醒自己記得,更別談提筆寫下。
會怕,碰觸到那些關鍵問題,還有那些我憑本能就會脫口而出的答案,
加上那些我也不知道該去哪裡找解答的答案......
To companies who possess, or are passionate about obtaining and maintaining global reputation, Wendy is the diligent and professional digital marketer who is experienced in digital marketing, is always energetic about solving challenges in the new media field to help the business grow, and can optimize her contributions by utilizing her multilingual and multicultural background.